![]() Uhd is 8 megapixels thats the 4 times hd. I just have to clarify myself better because i'm more concerned with the driving of two monitors than the increased pixel count going from fullhd to uhd. 4times the pixel count but 1920 x 1080 on two different monitors. Two fullhd monitors spanned to work as one would make the graphics card have to display 1920x1080 twice. 4K is 4 times the pixel count, but its 2x the range(cant find the proper word). Secondly, there are very few gaming situations where having 2 or more displays would be better than a single display, because single displays have no internal bezels to contend with. There are a couple of issues with your question: firstly, '4k' is literally 4 times the 'k' resolution (1920x1080), rather than 2 times. G-Sync and Freesync is replace by a single option or someone agrees to adopt the other one. Ultimately though I'm not going to make a move until I can be sure the adaptive sync standard my monitor supports won't push me into GPU vendor lock-in i.e. I'll stick to this until either better 21:9 support or better 4K monitor options. I am currently using a 1440P main screen with a set of 1080P monitors off to the sides for productivity purposes. 21:9 is also really good for my productivity (lots of termainl session, text editor windows, etc) though I still liked having a second display around. Maybe that changes, if so I'll definitely reconsider for my next monitor. But too many games I play regularly have issues or outright do not support 21:9 and it seems support for it isn't a high priority across the market. ![]() Fine for productivity but if your main goal is gaming don't bother.Ģ1:9 ultra wide screen = I love the ratio/experience itself. I have four 24" 1920x1200 monitors at work, but they're about to be replaced by four of the same 25" 2560x1440 monitors.ģx 1080P = Poor experience in everything but car sims. My current monitor is a 2650x1440 (Dell 25" UP2516D), but my previous was a 1920x1200.I won't go any lower than that. 1080p doesn't offer enough vertical resolution for me. Gaming isn't the only thing I do with my system. Either way, you'd never catch me purchasing a 1080p monitor for my own use. Personally, I 'd opt for the single 2160p monitor. Plus there is the issue of monitor bezels. However, having the single, larger pixel density monitor will allow you to turn up the resolution in games that aren't as demanding as others. If you're only going to game at 1080p there won't be any difference in performance in using a native 1080p monitor vs. That said, a single 3840x2160 (2160p) is actually the same as four 1920x1080 (1080p) monitors with regards to pixel density. If you're only gaming on one of the two monitors, there won't be a performance penalty for adding the second monitor. Has anyone determined what the multimonitor hit on fps is? Is driving two monitors doubly harder on the graphics card? Am I correct that one ultrawide is a better deal than spanning two monitors or three monitors? With this in mind, now it would seem that a better deal would be one ultrawide (3440x1440) monitor than any near equivalent setup because there is a slight penality when trying to drive two or three monitors to increase your horizontal span. If we add a second fullhd monitor how much of a penality will the hit be on the graphics card? In addition, It would seem that the card would be able to drive one UHD monitor at a fps greater than the two individual monitors even though the total pixel count will be the same because the card would only have to be concerned with driving the vertical 2160 on the one monitor. ![]() We know that the graphics card will drive 1-fullhd monitor at 60fps. For example someone may get two fullhd (1920x1080) monitors instead of one 4K (3820x2160). In deciding on the best configuration of my new pc, I realized that I have never seen "anywhere" a discussion or information about if there is a difference in fps (frames per second) if a graphics card is driving one monitor at a certain resolution, or two monitors at an equal resolution. ![]()
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